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The Mineshaft

"The Mineshaft" was created as a second year assignment. We had to pick from a selection of pre-made concept images and attempt to model, texture, and import into engine all the assets in the scene.

Everything was modelling in Autodesk Maya and Zbrush, textured in Photoshop, imported into Unreal Engine 4.

Part of this assessment was to test mapping multiple objects to a single texture by reusing sections of one diffuse map.

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